52 research outputs found

    Factors Influencing Usage Intentions Towards a Self-service Kiosk with Biometric Authentication.

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    Self-service technologies have developed as helpful tools in our everyday lives while constantly being adapted to meet new challenges and requirements in today’s world. This study explores the factors influencing usage intentions towards a self-service kiosk with biometric authentication in a retail context. A quantitative study with 28 participants was conducted in a laboratory environment. Participants were asked to purchase a SIM card at a self-service kiosk. The findings revealed that convenience and relative advantage had a strong impact on usage intention. In contrast, functionality and security concerns towards biometric authentication showed no significant effects. In addition, the results indicate that usage intention affected positive word of mouth. Further analysis revealed that usage intention mediated the relationship between the significant influence factors (i.e., convenience, relative advantage) and word of mouth

    An Enterprise 2.0 project management approach to facilitate participation, transparency, and communication

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    The use of current interactive and collaborative Web 2.0 concepts and technologies has great potential for flexible, loosely-coupled integration and ad-hoc information exchange within and between organizations. However, stakeholders’ readiness, willingness and ability to participate need to be continuously factored in. The successful implementation of common strategies, systems and processes in the course of Enterprise 2.0 projects is crucial. To increase the probability of success and to enhance the intensity of cooperation and trust in such projects, the constructs of transparency, communication and participation need to be addressed through an integrated project methodology. To bridge the gap between existing scientific models and requirements for Enterprise 2.0 projects, this paper proposes and describes a project methodology to support the main objectives for Enterprise 2.0 implementations. Selected results from two pilot projects within Austrian companies are presented and matched with critical success factors, which are derived from the literature. These provide elaborative insights into key characteristics of certain Enterprise 2.0 tools and project management for Enterprise 2.0 projects

    Conducting focus group research in a design science project: Application in developing a process model for the front end of innovation

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    Focus groups are a popular qualitative research method often applied to different areas of such as in medical research. The aim of this research paper is to apply and test the focus group procedure by Tremblay et al. in the setting of a current design science study on the Front End of Innovation. The main results of the current paper are an empirical testing of the Tremblay et al. method and proposed modifications of this method based on said testing. These results confirm that focus groups, conducted in compliance with said method, can be of great use in design science projects to support refining and evaluating artifacts. The results obtained in such manner can provide essential contributions to the knowledge base. The findings also indicate that the approach by Tremblay et al. does not address particular research-setting specific factors, such as the right timing when to actually conduct the focus group, the background of an organization, the contextual influences in participant selection process or the definition of an appropriate setting for the focus group study. The current paper addresses the strengths as well as the shortcomings detected in the current setting and proposes modifications to the Tremblay method

    Sustainable IS Initialization Through Outsourcing: A Theory-Based Approach

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    Environmentally friendly and sustainable initiatives have emerged as important topics in IS research over the last few years.However the existing discussions and scientific contributions in this field are mainly based on case studies and empiricalsurveys. Less research is firmly based on existing IS theories. Furthermore, little research has been undertaken to analyze thecontribution of outsourcing to environmental sustainability. This paper takes a theory-based approach to link outsourcingwith sustainable IS to examine the possibilities of organizations engaging in green and sustainable initiatives. To ensure abroad scope the model is built on the technology-organization-environment (TOE) framework. This framework is extendedwith the diffusion of innovation (DoI) theory to incorporate implementation success, technology acceptance and thetransaction cost theory (TCT) to integrate outsourcing success into the model

    Conducting focus group research in a design science project: Application in developing a process model for the front end of innovation

    Get PDF
    Focus groups are a popular qualitative research method often applied to different areas of such as in medical research. The aim of this research paper is to apply and test the focus group procedure by Tremblay et al. in the setting of a current design science study on the Front End of Innovation. The main results of the current paper are an empirical testing of the Tremblay et al. method and proposed modifications of this method based on said testing. These results confirm that focus groups, conducted in compliance with said method, can be of great use in design science projects to support refining and evaluating artifacts. The results obtained in such manner can provide essential contributions to the knowledge base. The findings also indicate that the approach by Tremblay et al. does not address particular research-setting specific factors, such as the right timing when to actually conduct the focus group, the background of an organization, the contextual influences in participant selection process or the definition of an appropriate setting for the focus group study. The current paper addresses the strengths as well as the shortcomings detected in the current setting and proposes modifications to the Tremblay method

    Content Production for E-Learning in Engineering

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    Abstractâ??The didactic quality of lear0ning materials can be improved by enriching learning material with di-dactic information. Such content elements assist self-directed learning processes in virtual learning environ-ments effectively. In order to develop didactically motiva-ted for flexible use, e.g., at different terminal devices such as PC or PDA, a structured procedure is required. We propose the selection and identification of didactically relevant information prior to enrichment of highly struc-tured content with didactical information. It can be achie-ved by using the CoDEx method (Content Didactically Explicit), and a mapping scheme to the learning-technology standard conform XML content structures. Furthermore, aspects for multi-channel content delivery in the application field of engineering have to be taken into account. In this paper we refer to the objectives and results of the EU-funded ELIE project (E-Learning In Enginee-ring) to demonstrate the proposed procedureâ??s effective-ness for content engineering

    Blockchain and Trust: Refuting Some Widely-held Misconceptions

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    In this paper, we discuss a fundamental question: What is the nature of trust in the blockchain context? Thereby, we critically examine widely-held assumptions on blockchain and trust. In particular, we examine the assumption that the blockchain is trust

    Content Production for E-Learning in Engineering

    No full text
    The didactic quality of lear0ning materialscan be improved by enriching learning material with didacticinformation. Such content elements assist selfdirectedlearning processes in virtual learningenvironments effectively. In order to develop didacticallymotivated for flexible use, e.g., at different terminaldevices such as PC or PDA, a structured procedure isrequired. We propose the selection and identification ofdidactically relevant information prior to enrichment ofhighly structured content with didactical information. Itcan be achieved by using the CoDEx method (ContentDidactically Explicit), and a mapping scheme to thelearning-technology standard conform XML contentstructures. Furthermore, aspects for multi-channel contentdelivery in the application field of engineering have to betaken into account. In this paper we refer to the objectivesand results of the EU-funded ELIE project (E-Learning InEngineering) to demonstrate the proposed procedure’seffectiveness for content engineering
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